Hello again.

Well it’s been a while. Two and a half years to be almost exact.

As you may have noticed, SIE (yeah, we changed the name – how’s that for you), has several exciting new products (PSVR and PS4(TM) Pro) coming out and they’ve been somewhat consuming of my development time. Meanwhile home time has been mostly taken up with kids; two of them now, one just having turned 2 years old and being too much fun to spend time on much else.

My original plan was to write a post a month. That means I’m about 30 posts behind now. Guess I’d better get on with it.

In review – My 1st year (and a bit) of blogging

History of the blog

The first post was written on 6th October 2011 (as you can probably work out from the link). From then to date I’ve reached the following dizzy heights:

I know that 3.5K-ish views could be considered a drop in the ocean of page views, but I think it makes for a good start. I’m glad that the HPG 2012 page has seen so many views since it was my favourite conference of 2012 and I’m proud of its write up (I’m also looking forward to this years HPG!).

I’m also happy the Disneyland Paris review has had some views because it’s the kind of helpful information you need for a visit and although it’s off-topic for the main focus of this blog, I’m glad to write and share content like that.

Also this year

Since starting the blog, I’ve also started using Twitter as @dickyjimforster (which I also posted about) and I’ve been able to discover some interesting things as well as managing to forward other interesting things on! This really satisfies my Google reader sharing urges (which I also discovered was very common for a lot of people) as well as providing more context for what people are doing at events such as SIGGRAPH and GDC.

The future

My aim for this year is to keep writing although I don’t think I can maintain the posting rate of the last year. I’d like to spend some more time practising game development (although I don’t think I can achieve the rate of one game a month however much the efforts of others inspire me) since it’s an area where I feel I need to improve. I’d also like to write a few off-topic but helpful posts like last time.

The final word

I’d like to think that my first year (and a bit) has been successful. Based on a post from Eric@realtimerrenderingOne survey (from Caslon Analytics) gives 126 days for the average lifetime of a typical blog. Another (from problogger) notes even the top 100 blogs last an average of less than 3 years. I’m still here!

Disneyland Paris Review 2012

I’ve just returned from a long weekend at Disneyland Paris and I wanted to note down some of the things from the trip that may help someone else planning a trip there too.

The Train there

We took the Eurostar direct to Marne-la-Vallée Chessy which is just outside Disneyland itself (there’s only a single direct Eurostar train each way most days). Although that end is a little dated, the new St Pancras end is beautiful, new and super efficient in checking you through. I thought having moved the terminal from Waterloo would make it a little more difficult for those of us living south of London, but there was a direct rush-hour train from our local station to St Pancras, making it much easier to navigate two suitcases, a pushchair and a three-year-old.

Once on the train, you have to remember that the majority of passengers are in the standard class with their kids. It’s both good and bad that children under a certain age are allowed on the train without their own seat since it keeps the cost down, but does make the train incredibly busy. At this point, a lot of tablets and phones come out and you can hear the sounds of CBeebies and Disney Junior. The journey overlaps lunch too, so you can take that with you or pick something up at the station

On arriving at the French end, you can drop off your luggage and go straight into the park with your tickets that you were given in advance on the train. Since it’s mid-afternoon, this means you can get a few hours of fun before you need to stop for dinner. We went midweek so the park wasn’t very full and we got on a few rides before heading to the hotel.

The Hotel

We stayed at the Newport Bay hotel. We were booked into one of the Admiral’s Floors and at checkin were told that we’d been upgraded to a lake view room. Once we got to the room, we found we were also lucky enough to get a balcony – it’s unlikely we’ll ever be that lucky again! The room was a very little bit dated but clean. The TV is mostly in French, including Disney Junior, but even having seen most of the episodes on there, it will still entertain a littl’un that’s seen it all before. The luggage you dropped off earlier can be requested when you check in and I guess everyone spends some time looking around the room waiting for the luggage to arrive.

Staying at the hotel means that you can enter the park early, for example at 8am rather than 930 or 10am with the rest of the public. Only a small subset of the rides are open, but this does mean you can get a couple of goes before everyone else turns up. We made it out at 9ish and it’s surprising how many people are still queuing up for breakfast at the hotel as you’re heading off – our guess was that they’d been up late the night before.

The Rides and Shows

Before covering the rides we went on, I wanted to mention the Fast Pass (FP) system. Although not available on every ride, fast passes make so much sense especially on a hot weekend when the park really fills up. Basically you go to a machine, show it your park entrance ticket and get a FP that allows you to access the ride via a shorter queue at a later time. This means you skip a 60 minute queue by finding something else to do until your FP becomes valid – for example, going on a non-FP ride.

The rides we went on were:

Peter Pan’s Flight – Maybe it was because it was quite a bright afternoon, but this seemed really dark. Although I’ve done it before, the little guy really enjoyed since he has a lot of love for Captain Hook and Peter Pan. Also, on the last day, the wait to use a fast pass was about 4 hours so it does pick up some serious interest.

Pirates of the Caribbean – Another classic, this was a good one for our pirate fan, although there’s plenty of skeletons which could give kids the willies. There’s also the Blue Lagoon restaurant which overlooks the river and could be relaxing – if you could find the entrance. Although he’s been added to the end of the Californian park’s ride, Captain Jack Sparrow was still missing from the Paris branch.

Buzz Lightyear’s Shooter (twice) – Once early morning and once with a fast pass, this ride was good fun for the whole family, with two guns and a control for spinning the pod to be shared around. Proud of our scores in the 8,000 point region, I noticed others with 100k+ scores. This is due to the frequent stopping and starting of the ride, where if you’re feeling sneaky enough, you can find a high scoring target, lock on and just keep racking up the points, as proven by my score of 74k on the second run.

Machines Volantes – I skipped this one but it seems mercifully short for a roundabout although the person at the front of each flying machine gets the up/down control for added motion sickness.

Star Tours – Another staple of the Disney experience, the little man just measured up to the height requirements so we thought we’d give it a go and he really enjoyed it even though it gets a little dark and shaky at points.

Disneyland Railroad – An easy way to get around the park, we jumped on at Discoveryland to go 270 degrees round to Fantasyland at the top of the park. It’s probably the best place to get on since it’s the last stop before the entrance to the park where a lot of people come in and go straight to the platform. There’s lots of random things to see, like the explorer style jeep and elsewhere, a field full of bunnies.

Le Pays de Contes de Fées (Fairytale Boatride) – A nice relaxing float around a set of dioramas each depicting a scene from a classic fairy tale. Good for acclimatising after a scarier or more bouncy ride.

It’s a Small World – A Disney staple and pretty much only for the kids which means a short queue! Not as long a ride as I remember, but that could just be fear rather than memory. The little guy really enjoyed it and laughed at a lot of the displays – I was almost tempted to go back round!

Swiss Family Robinson Tree House – Possibly the most exercise you get in the park other than walking round, there’s always climbing up some stairs and then back down again. There’s some points at which you can get a view of the park, but it’s a bit limited, I assume due to wanting to hide some of the magic.

Autopia (twice) – A very popular ride and a really good one for a little driver that’s only done bumper cars before. Some of the engines can have a bit of pull, so you should take charge of the accelerator while they take the wheel. Although hitting others is frowned upon, highly dynamic left-right steering can give the same effect.

Meet Mickey Mouse – I’ll cover characters and photos later, but the Meet Mickey Mouse building has a long queue (boo!) inside through a large cinema showing classic Mickey Mouse cartoons (yay!). After this you get to meet Mickey and get your photo taken with a chance to buy a copy on the way out. We skipped buying  a copy on the way out assuming that we’d be able to buy it elsewhere based on the photocard they gave us, but no, that was the only chance – consider yourself warned.

Big Thunder Mountain – This has the same height requirement as Star Tours so we thought we’d let the little guy give it a try. The ride has a lot more dark tunnel sections than I remember and the sections that pull the train higher are incredibly loud, both of which freaked him out a bit, but the outdoor sections are very scenic and I think he enjoyed being on top of the park.

Slinky Dog – This is a new ride in the Toy Story Playland section of the Studios park. It’s a very circular roller coaster with some ups and downs and picks up a good speed. It’s just right for a newcomer to roller coasters.

Cars Quatres Roues – Another new ride for me, this was very spinny with a set of cars interchanging on the two loops of a figure of eight. Another mercifully short ride for the amount of spinning involved.

Pirate Play Area – Not exactly a ride, but a nice addition. Split into two separate areas, one for 1-5 years the other for 6+ it’s a little small, but does give them an extra chance to burn off energy.

The shows (in the studios) we saw were:

Animagique – A black-light based luminescent show starring Mickey and Donald. This was really good for young kids since it’s bright and there’s lots of songs and dancing to watch. There’s also some luminescent fish that swim through the crowd which really amazed him.

Cinemagique – An entertaining movie that tells the story of a man who jumps into scenes in classic films. There’s even some minimal interaction with the audience, like the classic rain falling from the ceiling. I’ve seen it before but I can’t remember how it ends, since this time it ended early as the film started skipping, then finally died and we were lead to the exits – probably something to do with the weather.

Action Moteurs – This is a car based stunt show which has been extended with an appearance from Lightning McQueen and a clip of Mater. The stunts are impressive, especially with the tarmac as soaked with rain as it was. I don’t think the little man understood the skill involved but the fire and the screeching about entertained him

Armageddon – Possibly a little wasted on those who’ve done it before but the balls of fire and big booming sounds were quite impressive. We were a bit close to the fire which felt quite intense but was balanced out with sprinklers.

Playhouse Disney – I think this was the best show for the whole family. Although it was floor seating (obvious when you consider it was a puppet show), it had a good turnout of characters from Disney Junior (as it’s known in the UK – it’s known as Playhouse Disney elsewhere). The cast included the Mickey Mouse Clubhouse characters, Handy Manny and his tools, the Little Einsteins, and the Super Sleuths. The show was perfectly targetted at anyone who enjoys watching those shows with lots of different things falling from the ceiling to surprise the children.

The Restaurants

We were bed and breakfast at the hotel. The hotel breakfast was a simple continental affair but there was enough variety for each of us. I thought the machine coffee was pretty good too. If you really wanted to skimp, you could make your lunch from the breakfast buffet, or just stuff your face.

At first glance, the entire park seems expensive for food. If you look around, you’ll find that the buffets are typically the most expensive but the restaurants that do simpler food, such as burgers or pizzas, and some do fixed menus with minimal variations that work out as really good value.

Before we went, we found that you could prebook discounted food vouchers. Comparing the price of the vouchers to the prices of the meals in the restaurants showed that the vouchers only offered value if used at the most expensive restaurants and if you ordered the most expensive item so we decided against them. I’m glad we did since we could just decide what we wanted and weren’t directed by the vouchers.

There is also the alternative of taking your own food into the park. We took crisps and drinks with us on the trip and then bought sandwiches from the larger Relay store in the train station which worked out far cheaper than in-park. We had heard that bags would be checked and there’d be problems with food from outside, but on our first bag check, the person in front had a bag that looked like the result of robbing a bakers so we weren’t too worried. After that it was common that you’d notice people unwrapping and eating their own food, typically from coolbags that they’d brought with them.

We visited the following places for food and drink:

McDonalds – Although a bit simple and not where you’d normally go on holiday, on the first night we decided to visit McDs to avoid having to check out every other restaurant in Disney Village. To simplify ordering, there’s terminals just inside the door where you can select and pay for your food without ever having to speak to anyone. One other thing to note, the wifi was really good and you just needed to tap the J’accepte button on the impose screen to connect.

Ben and Jerrys – It’s really expensive for a single scoop, but it gets cheaper with multiple scoops. The remarkably helpful member of staff offered to split our three scoops into separate tubs and then charge us full price for each tub!?

Colonel Hathis (twice) – This is a pizza and pasta place on the border of Frontierland and Adventureland. The menu options here are very good and quite fairly priced. The food was good but the service left a little to be desired with quite a long wait for food on our first visit even though it was quiet just before closing, but less of a wait on the second pass, ironically at a busier lunch time.

Earl of Sandwich – This was on our route from the hotel, through Disney Village to the parks, with a hoarding outside showing a delicious looking sandwich that made my mouth water everyday. I kept pushing to go here and when we checked the menu, the prices and the options seemed very reasonable – even the kids menu looked good. However the portions aren’t huge so we toddled off to McDs afterwards for a top up (and some more wifi.)

Starbucks – Worst. Starbucks. Ever. Since it’s the only one, it’s quite busy. Firstly, the coffee tastes funny. Then, of the 3 toilets, 2 doors were locked and the dryer didn’t work. And worst of all, the wifi was awful – the connection was so flaky that I ended up on the connect screen several times and then you have a 10 section form to fill in before you can connect, something to do with being  a requirement of fighting “terrorisme”, which seems to contradict McDonalds more open stance.

Other things in the Park

This year is the 20th anniversary of the park so there’s an additional mid-afternoon parade in the main park with pounding music (now available in all of the Disney stores).

Contrary to what I remember, Disney characters no longer seem to wander the park. As well as the Meet Mickey queue, there seems to be specific places to meet each of the other characters and they appear to be on a roughly half hour schedule.  Firstly there was the hotel which only published the identities of the 2 attending characters each morning although fortunately, the queues moved quite quickly. In the parks, there’s actually specific places (marked on the map) to meet some of the characters at times which are published on the schedule that accompanies the map. The queues to meet characters in the park move a lot slower than the hotel and it’s very easy to miss the character you wanted to see, even if you start queuing while they’re there, they may go before you get to the front. The third choice is going to the restaurants that the characters visit, the only one I knew being Café Mickey where the cost of seeing the characters appears to be included in the price of the food!

With each of the characters are a photographer and a few handlers. As well as being able to take your own photos, the photographer will take some photos and then scan a barcode on a card and give you the card so you can pick the photos up later. It was one of these photocards that we got at Meet Mickey which we incorrectly assumed contained all of the photos, not realizing that some of them had be purchased before leaving the Meet Mickey building. These photos and frames appear to be something else that make better value in bulk purchases.

The queues to the park themselves weren’t too bad and the entrance people were good with opening doors for a pushchair. However, this lack of queuing is due to the huge queues for the bag checks before you can get near the entrances to either park.

The only other thing to note was the lack of queue control in a lot of places that lead to a lot of pushing in or the person behind you becoming closer than you’d like. Although it wasn’t the British or French school holidays, some other countries had finished their school terms and so there were lots of families. A similar level of patience was shown while using the toilets where some visitors would play with the handle of occupied cubicles! And those big queues for the bag check typically result in someone standing on the pushchair.

The Train back

Although you’re able to visit the park on your final day before catching the train home in the evening this did lead to some longish queues to both collect luggage and checkin. At this point everyone’s pretty tired with the kids really shattered so the train’s pretty noisy although the phones and pads come back out with more TV shows to watch.

Another great thing (for those living in the South East) is that the train stops at both Ashford and Ebbsfleet before St Pancras so you can jump off early – Ebbsfleet being right by the M25. It’s typically quite a late train back so the alternative is having to plan your trip home from central London.

Interim Update

In my head I’m trying to maintain a weekly posting schedule. I’ve got several posts in the work-in-progress category, each being incrementally updated until I’m ready to publish. The HTML5 work has taken a backseat while I practice my writing – a bit shameful really since I’ve been seeing some hits on my Getting started with HTML5 canvas page and I know I can do better.

Wrapping up Very Sleepy fork

I’m currently trying to package up a nice set of easy to build source for my fork of Very Sleepy. I’m inspired by Yuriy‘s  Sleepy-ex project so I want to prepackage all of the required wxWidgets dependencies to make life easier for downloaders. That’s taken a lot longer than finding somewhere to upload it for sharing and writing a blog post about it!

Converting to Visual Studio 2010

I’ve spent quite a bit of time already trying to summarise my recent experience of converting a suite of Visual Studio 2008 projects to Visual Studio 2010. It’s not big or clever, and the whole conversion system is poorly documented on the internet and I want to get it all written down before it all escapes me. It’s going to take a while thanks to a lot of the intricacies involved and will probably end up being my longest post – I typically aim for 1000-ish words, but 2000 seems easily possible and there’s a nerdy bit of me that wants to aim for 2010 words.

2011 Games

I want to continue writing up the games I played last year. The first part came out a lot longer while I was writing it, so I’ve broken it into parts that I aim to get out in the next few months.

Other stuff!

I’ve got a few more posts in the list, a few more blogs (it’s going to be hard to beat Old New Thing), some short tools posts about tools I can’t live without, and some follow-ups to some blog posts I’ve read.

Twitter Here I Come

Until recently all I really thought I knew about Twitter was:

  • Celebrities post random things.
  • There’s also lots of gamedevs and other developers on there posting interesting things.
  • It can be used as a networking and marketing (both successful and unsuccessful) tool.

Reading OJ’s Why I use Twitter post was the kick up the backside to give Twitter another look. I think the one thing that tipped it for me was the sharing of links. I already have an rss feed of Morgan McGuire who periodically posts really interesting links but it’s rare that I discover anything new to read. The fact is,  I really miss the sharing and following features of Google Reader where I was following a great set of people who kept me inundated with things to read – the Google+ sharing mechanism by comparison is a poor cousin of Google Reader and when they dropped the sharing feature from Reader, I lost the list of followers I had. I’m really hoping I can get back to that sharing model with Twitter.

To the iPhone

So, where to start. The first thing I wanted was an app for the iPhone since I assumed that’s where I’d mostly check for updates. The first thing I do on an app hunt is head to the Google rather than the App Store since you typically get comparisons in the reviews. It seemed like Google had left the wayback-machine on since the top hits appeared to come from an app called Tweetie. Taking a look, another article said Tweetie was no longer available and I was referred to the unsurprisingly named followup, Tweetie 2. Looking for information about Tweetie 2 another article lead onto Tweetie 3. And then guess what, after Tweetie 3 came… well apparently Twitter bought the devs and made the official Twitter app for the iPhone. That made choosing the app much easier.

I knew that Twitter had been better integrated into iOS with the most recent release, but other than having seen the Tweet button in Safari I really didn’t know much more about the Twitter integration – I didn’t even know where to start since I was still a Twitter novice. I found two articles on cnet.com, one about the Twitter integration and another with some tips and tricks.

The story so far

I’ve been using Twitter a few days now and I’d say the experience has been mostly positive. Initially I was surprised by the number of posts that were retweets, but I’ve come to think this is a good thing since it increases the chances of discovering somebody or something new – on day 1 I discovered something that I didn’t know and retweeted. I’m also finding it very interesting to watch conversations between others on Twitter.

The iPhone Twitter app isn’t bad. I’m slightly aggravated by the refresh which seems to stall when you swap to another app – maybe I’m spoiled by Byline and Safari which appear to happily load stuff in the background. Also both the iPhone app and website show posts in order of most recently posted which means you can lose your place and have to rediscover where you were or start reading conversations backwards. Having read Twitter’s own getting started guide, their intended focus, “reading Tweets and discovering new information whenever you check in on your Twitter timeline is where you’ll find the most value on Twitter,” leads me to believe that they’re more focused on you reading the latest information, rather than maintaining  a coherent list of things to read.


I’m on Twitter as @dickyjimforster!

Happy New Year

Pretty much every site on my Google Reader feed is doing their review of the year. Having just started blogging, I’m only at 9 posts and I’ve just managed to reach triple figures on views! (Well… I reached 100 on the 1st of January which I’m still pretty proud of).

Last few weeks

There’s been a couple of things on my mind for the last few weeks that have been holding up my posting.

  • Still reading Raymond Chen. My next Blog’s I’ve Read entry was going to be The Old New Thing blog from Raymond Chen. With a post every day from him for the last 9 years, I started at the beginning of 343 odd pages with 10 posts a page and have only about 60 left. The quality of the content I’ve found there makes me want to make that the next post for the category, but I want to get up to date first in case something exciting happens.
  • I’ve been considering the best way to post my updated version of Very Sleepy. After writing about my changes, I wanted to publish a version that people could use to see if it fixes their issues and if they like the more responsive interface. My first idea was to speak to Yuriy O’Donnell and piggy-back on his Sleepy-ex project on bitbucket.org. Thinking further (and after having spoken to Yuriy) I realized that it would be better to look into creating my own project for sharing. With Git and Mercurial both being something outside of my comfort zone, using a DVCS is something that I’ve only read about in depth without having actually used it yet. It feels a bit overkill to use a DVCS just to share some code and an exe.
  • My HTML5 work has stalled based on a loss of motivation. My work-in-progress game has been in-progress for the last few months. I’ve got to several points where I’ve had something showable as simple example of using some of the HTML5 features I depended on, but I wanted to take it to the point where I could show off a basic game. Of course, by saying game, I need to make sure I include all of the auxiliary bits that you expect with games, such as menus, score, timer etc. I’ve always been a big fan of the “find the fun” philosophy when creating games, but looking at my bodged together interface makes me want to add some more polish before testing it some more and looking for the fun.
  • Finding time to work on my JavaScript code. Actually getting to the code to write some more is the biggest challenge since dropbox isn’t the kind of thing you can install on a corporate network for giggles.
  • Wanting to update the blog. While travelling during the Christmas break, I left the laptop at home but still wanted to keep working on some posts. As this list of random things is proof, there’s been several ideas I’ve wanted to post about, but not in much depth. The problem is, when I have an idea, I want to note it somewhere. I did look at WordPress for iOS as a possibility, but then I was too busy to try it.
  • Mentally tossing up the value of Twitter. Again, with these random ideas I want to post about, I was thinking I could squeeze it down to 140 characters and dip my toe in the water. However, I realised that once I got started, most of my tweets would be either retweets of other’s work or me expressing anger at SouthEastern trains, delayed ferries and other tidbits that would interest few if any.
  • And then my iPhone broke. I managed to get a bent pin in the connector port. First problem, I only discovered this when I got home and wanted to charge it since the battery was nearly dead – the pin was stopping it from charging. Second problem, I hadn’t backed up since the iOS 5 update which was about 6 weeks out of date, and the phone wouldn’t talk to iTunes. I spoke to one of the Apple Geniuses at the Genius Bar and he suggested a wifi sync when I got home, hoping that I could get enough copied off in however long 17% of battery lasts. However, before I left work, one of my colleagues was able to apply finesse and fine copper wire to bend the pin back up so that a cable could be attached. That got me to 100% battery and leaving the cable in until I got home meant that I could connect to iTunes and backup. (For reference, wifi sync appears to need to be enabled in iTunes with the phone connected so would not have worked 😦 ) The next day I went back and paid for an out of warranty replacement phone, fortunately 1/4 of the price of a new one and installed it straight from the previous night’s backup.
  • Investigating SkyDrive. During a cloud discussion, we had a who’s got the biggest free storage contest and SkyDrive won with 25GB for starters whipping my iCloud‘s 5GB (personally I think that the iCloud storage should scale on the size of device and accumulate for multiple devices). I’ve been looking at how easy it is to get things in and out with something like SDExplorer and soon will go crazy by putting all my photos on there.

The rest of the year

Looking forward to the rest of the year, there’s several things I want to post about:

  • The first thing is a status update for my HTML5 stuff (or rather publishing that post-in-progress with a link to the work-in-progress). I’d then like to polish off what I was working on and write something more in-depth. WebGL is still sitting in the back of my mind, but I just can’t use it on the iPad yet.
  • A review of the games I enjoyed in 2011 – it’s been a great year for PS3 and I’ve played some really enjoyable games.
  • Looking at some upcoming games or writing about my experiences. I’m already looking forward to SSX and Borderlands 2 this year. Now if I could just finish off the other games in the queue.
  • More blogs for the Blogs I’ve Read category.
  • Maybe an iPhone app or two that I’ve enjoyed.

Game Guilt

I recently heard the term Game Guilt, described as the guilt you feel when the backlog of games you have ready to play far exceeds the time available to play them – a first world problem that’s affecting me.

Since we’re in Shooter Season 2011 (thanks Zero Punctuation) the number of games getting released that I really want to play is building up. However, my time available to play all of these wonderful games is solely based on swapping some sleep time for some PS3 time. To draw out this play time even longer, where possible I’ll play on the hardest setting so that I can experience as much of the game as possible in one play through and it aggravates me when I have to play through once on a lower setting before the hardest setting is available (Resistance, God Of War, Deathspank – I’m looking at you – why can’t you be more like cousin Rage?!).

I’ll rarely leave a game uncompleted unless it’s far too hard, something much better comes along or it really was a mistake to start. That’s currently left me with Plants vs Zombies and the most recent Deathspank partially complete – although Deathspank is my second play through now that I can access the super-hard difficulty.

Reinforcing the backlog at the moment are:

  • Burnout Paradise – I loved the demo and I’ve always loved the effort from the Burnout team. When this came up as a freebie with PlayStation Plus, I joined just to get it.
  • Dead Island – I was interested in this and it came with my FHM subscription. This was the most likely thing I would play from the backlog until Uncharted turned up.
  • Dead Nation – Free from the PSN downtime. Last time I wanted to play it, it wanted a 600MB patch so I exited and played something else instead.
  • Borderlands (the final DLC) – I’ve done parts of 3 of the 4 DLCs in the game-of-the-year version but I need to go back for Claptrap’s New Robot Revolution.
  • Uncharted 3 – Probably the number one game in this list that I really want to play, but I want to clear down Battlefield first, and Modern Warfare is looming!

Hmm, reading that back, it sounds like I’m mostly complaining that I have too many freebies – maybe I should shut up and go play games instead! Maybe I’ll get one of those HMZ-T1 head mounted displays.